Incredibly fast developing 3D technologies and Computer Graphics (CG) makes computer simulations become more realistic, which creates the Virtual Reality (VR). Besides, some technologies or tools help VR to maximize its effects and functions. Wodaski and Coyne, computer scientists, explain VR based on the Immersive system, which enables users to be immersed in a vivid fake world created in computer system.* Head Mounted Display (HMD), data glove, and data suit are special tools for Immersive system.
HMD is a display device, worn on the head or as a part of a helmet, which generates 3D audiovisual effects through head motion detecting sensors and output devices. It captures the movement of viewpoint and head angle and continuously provides images corresponding to that movement, having users to maintain the degree of immersion. Data glove is a tactile device which inputs data about the position and direction of hands into a computer and outputs simulated sense of touch. Data suit tracks the movement of entire body. Those tools require precise calculation about graphics, sound effects, and interaction with VR. Now people can overcome acrophobia by indirectly experiencing high environment with HMD. Furthermore, Tele Robotics fortifies the impact of VR. A doctor in New York can operate surgery of a patient in France with a feeling of presence by being connected to a robot.
Such high technologies have benefits not because they can represent the reality perfectly, but because they can make us experience something difficult and impossible in real world. Besides its modeling and rehearsal functions, VR enables us to be free from time-space restriction. Due to such tele-presence function of VR, by simply being connected to systems in our room, now we can do whatever we want with whoever we want at wherever we want; the ‘perfect day’ has begun. Moreover, VR can provide much more exciting and sensational entertaining experience. The question is, however, who is a real doctor, a human or a robot? Or do they have a single identity? And if we cannot distinguish VR from reality, can it be still called ‘perfect’? Or will be the real perfection destroyed by the simulated perfection? Let’s discuss more the sociological effects of computer simulation technologies.
In 2001, one trembling event happened in South Korea. A boy killed his innocent brother. According to psychiatrists, the serious symptom of his game addiction had this young murderer confused cyberspace with reality, so he impulsively killed his brother because of the desire to upgrade game character’s level. As Augmented Reality (AR) combines real and virtual, and makes interaction among multi-dimensional information in real time possible, the distinction between reality and VR is getting fuzzier. Then, is VR another world? If so, how is this world constructed? According to Goodman, the world is not given but manipulated by symbols, is not independent from people but depends on the systems of such symbols, and is not absolute but relative.* The systems of symbols, defined by Goodman, include vocabularies, numbers, sounds, and images, and also refer to ‘Version’. Reality is also composed of version and relatively changing, hence philosophically VR can be interpreted as another world or reality. However, even though VR arouses the feeling of existing in real environment via elaborated images and sensory simulations, VR does not reflect reality as it is, rather represents vividness with some distorting processes such as Composition and Decomposition, Weighting, Ordering, Deletion and Supplementation, and Deformation. Thus, our world is becoming more complicated. Thanks to such distortions, we can acquire various benefits that do not exist in reality, but at the same time, we are now facing the end of real world. We mix up VR and reality, and even without this mixture, we might decide to escape reality and remain in VR because more possibility and freedom are allowed in VR.
The more threatening problem than the confusion of world view is that of identity. In VR, appearance of human being is also made up of image version. If a bit-segmented human is comprised of sounds, characters, and images, human can become a freely duplicated, synthesized, and modified body-free structure. Consequently, physical appearance and personality of one person will have various forms as well. Since we can transform our version whenever we want, Robins expressed his concern about difficulty of maintaining social relations such as love and friendships as a result of loss of consistency or continuity in identity, and he also thought the needs for others would disappear.* However, postmodern psychoanalysts like Freud have argued that identity in reality is also neither fixed nor monistic structure. Therefore, the real problem is not the various identities, but the chaos from combining such various identities. Then, how can we prevent this dystopia from happening?
‘Killing people upgrades level’ is not the appropriate version. According to Chae-Li, Lee, a philosopher, distinguishing appropriate version from inappropriate one, and managing version corresponding to the context will untangle the mess of world view and that of identity.* Unfortunately, however, in the invasion of VR becoming more realistic and attractive, criteria for “appropriateness” becomes unclear. Furthermore, although people can evaluate appropriateness of certain version, it still remains questionable whether they will make responsible decisions when returning to reality after experiencing freedom in VR. Above all, in the world of AR where the perfect combination of reality and VR happens, is it even possible to return to absolute reality? Then, we need to admit that there are various worlds, and to develop the ability to flexibly cross between real and virtual world, instead of trying to find appropriate versions.
Now, let’s get out of capsule. Disconnect all the immersive VR systems and come back from the virtual world of dinosaurs. Then, look yourself through the mirror. Is it a human being or still a dinosaur? More interestingly, once again, will you ever get a chance to disconnect from the virtual world, end of privacy, and end of loneliness? Is it even your choice? Will the reality become extinct like dinosaurs? The perfect day of confusion in convergence is now coming.
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References;
[1] Wodaski, R., Virtual Reality Madness! 1996, 1995, Coyne, R., Designing Information Technology in the Postmodern Age, From Method to Metaphor, 1995.
[2] Goodman, N., Ways of Worldmaking, 1978.
[3] Robins, K., Cyberspace and the World We Live in, 1995.
[4] Chae-Li, Lee., Virtual Reality, Star-Making, 2004.